Shaquil Hansford's work blog

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Archive for October, 2009

A Rant With Good Grammar

Posted by liuqahs15 on October 31, 2009

Resized-RDGNRHey, you! Yeah, you’re checking out my blog, aren’t you? Don’t be coy. This is just my work blog, though; you can check out my more personal side at… well, my personal blog. Thanks in advanced. Here’s a sample of the stuff you’ll find there.

Today I decided to make use of the fact that A Rant With Good Grammar is, though I hate the word, indeed a blog. I’ve decided to write a piece that has nothing to do with gaming for once—imagine that. So, with that in mind, if you’ve clicked on this page somehow in the hopes of discovering quality opinionated content on video games, check out some of the other stuff I’ve written or just click off the page. For now, it’s time I step into a realm I’ve long since forgotten.

A Rant With Good Grammar


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Halo 3: ODST Review

Posted by liuqahs15 on October 31, 2009

blog headerDid a review with a buddy of mine, Alan Ismail. Perhaps you’ve heard of him? He worked for N Gamer, a UK mag, for a while. Anyway, here’s the first graph of my second opinion to his piece:

Second opinion pieces aren’t exactly my strongest works, so please forgive me if I get a little off base. Despite the accepted precedents set by now defunct print publications which used second opinions, I’m going to go a little in depth here if you don’t mind. Okay, so let’s talk ODST.

As you can tell, it’s a bit more chatty than my normal stuff. Here’s where you’ll find it.

And Alan’s review.

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Digital Distribution

Posted by liuqahs15 on October 31, 2009

xbox-live-arcade-gamesDid up an editorial on digital distribution. Check it out.

As of late, the games industry has somehow found itself in a rut of numerous minor upgrades having the price tag of full retail games. In terms of consoles, the PSP Go and DSi are the worst offenders. As for software, the recently released Halo 3: ODST is the first that comes to mind. So now that we’ve called out the most obvious perpetrators of this heinous crime in game marketing, what does it even mean to recognize what’s going on?

And heeeeeere’s Gameonn

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Assassin’s Creed 2 Preview

Posted by liuqahs15 on October 31, 2009

assassins_creed_2_coverLove previews, and here’s a great one of mine for Assassin’s Creed 2:

Assassin’s Creed is a game which was generally appraised as a fairly enjoyable experience. Despite its inherently intriguing premise, its repetitive gameplay and uninvolving action served to temper what could have otherwise been one of the hottest games of 2007. Two years later, both fans of that game and skeptics alike now have an inquisitive eye on its sequel, Assassin’s Creed 2, as it nears its launch date this November.

All of it’s on

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Gaming’s Toughest Questions

Posted by liuqahs15 on October 31, 2009

coverSo if you don’t know, I’m writing for Game Mode, Pakistan’s first ever video games magazine. Yeah it sounds crazy, but it’s a cool new place to toss some fresh ideas. Here’s the first graph.

To simplify matters without much flowery language, to game is to experience. What we experience varies specifically from game to game, but generally each game we play is the result of a great many efforts finding some form of cohesion, and being laid in our hands via a controller. So, now that we’ve knocked down two questions already—those being what it means to game and what we experience when we game—we’ve still got two more to confront: how do we choose which games to experience, and why do we choose to experience them at all?

Get a copy of Game Mode for the rest.

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Alien Pyramid Challenge Review

Posted by liuqahs15 on October 31, 2009

box1Did up a cool review of Alien Pyramid Challenge, an indie game that was actually developed by a fellow games journalist. Can’t recall his name at the moment, but nevertheless, here it is.

The idea of extra terrestrial life has been one of the prevailing influences on American culture since the middle of the twentieth century. But whenever any alien actually did attack any part of the Earth—US or not—in films, books and videogames, they were always eventually demolished by either the fierce power of human ingenuity or the laws of nature itself. In Alien Pyramid Challenge, the former happens to be what binds the foreign protagonist of this game to failure.

Read it all at

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Blending In

Posted by liuqahs15 on October 30, 2009

ayn_randHere’s a piece on plots in gaming:

Gaming has undoubtedly grown to a more universally accepted medium, which is in stark contrast to its former representation in society as a children’s toy for stupid kids and immature men. Now society better understands our passion, and moving forward maybe those who are still skeptics can at least recognize that men aren’t the only kinds of immature people playing video games well into their thirties. One can only dream, but that is an issue to tackle in another article. In this one we’re going to talk about societal integration, boys and girls. The main point beyond that is the prevalence of literature, and its place in games.


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